Startup times

Because the only measure of the worth of a game console is the length of time it takes to get from full power off to the main menu:

Console Startup time(seconds)
Nintendo DSi 5 seconds
Sony Vita 18 seconds (includes holding power button)
Sony PSP Go (w/16 GB M2 card) 19 seconds
Sony PS3 (60GB fat, with replacement 500 GB HD) 20 seconds
Microsoft Xbox 360 (120GB) 21 seconds

Done with Dragon Quest IV

I finished Dragon Quest IV not too long ago.  The gameplay, as I said before, was much more entertaining once the game stopped starting over with level-one characters every few hours.

Still, I’d have to rand DQIV as one of the lesser RPGs I’ve played.  It’s worth playing through once, but I’ll probably not pick it up again because everything it does has been done better in later RPGs – and there’s no great story or characters to want to experience a second time.

Starting to pick up

Now that I’m in Chapter 5 of Dragon Quest IV, the game’s started to pick up a bit.  The story’s still not particularly impressive (or even immersive), but the combat’s a little more entertaining now that the game has tougher enemies and more options in combat for each character.

And am I missing something, or was the whole Colossus statue thing just silly?

Next up … MORE DRAGON QUEST!

Since I’ve recently beaten the main story in Dragon Quest IX, I’ve decided to pick up another DQ game for the Nintendo DS – Dragon Quest IV.  Since it’s a remake of an NES game, I’m not that confident that DQ4’s going to be as entertaining an experience as DQ9 was, but let’s see…

Some initial impressions:

Presentation

On starting the game, you definitely see that the graphics are quite a few notches down from what you get in DQ9.  DQ4 on the DS looks a lot like the PS1 game Grandia … 3D backgrounds with sprite-based characters and monsters.   There’s also a very SNES/Genesis-ish 2D overworld.  So, serviceable graphics – but nothing very exciting.  Very retro, though.

The creators of this remake seem to have forgotten something, though.  This is a DS game, and as such – you’d expect them to take more advantage of the DS’s features.  Unlike DQ9, there is no touchscreen support whatsoever.  It’d be nice to be able to navigate menus and move characters with either the stylus or buttons.  The top screen does get used, but I’d have liked to have the option to have the map stay up there when I’m in a town (you have to push a button to show the map, and you can’t walk around while the town map is being displayed.)

Gameplay

The game itself is organized into chapters.  I’ve been through the prologue – where you name “your” character and assign a gender – after which the game abruptly transitions onto some other guy in some other land.  I’ve played Chapter 1, and after Chapter 1 is over the game abruptly transitions again to another character in a completely different land. and the process starts over again.  I’ve been through most of the second chapter as I write this, and I wonder when the game will actually settle down and let me play with an actual party that won’t disappear in a couple of hours.

The problem with this approach is that is maximizes one of the weaknesses of DQ games – combat when you’re at a low level.  So far, in each chapter my characters have started at Level 1.  At level 1, you have very few effective options in combat other than to simply attack.  In chapter 1, for example, the one-character party you start with has literally no other options than to attack, defend, or use an item.  No special attacks, no magic, nothing.  Walk a few steps on the overworld map or a dungeon, and hit “A” about a hundred times.  Walk a few more steps, hit “A” a hundred more times.  Go back to an inn to heal, then repeat.  That’s battling in the early game in DQ4.  It picks up a bit in the second chapter, since you get a party of three characters to start with instead of a single character – but the battling here is largely the same – except you need to hit the “A” button three hundred times for each battle instead of merely one hundred.  True, one of the characters in your second party is a mage and one a cleric, but they will not be able to do much without level grinding … and lots of “A” button pressing.

Pity the poor “A” button.

And one other thing…

What’s with the dialogue in this game?  The character you’re playing in the second chapter appears to be DQ4’s take on Russian – and the designers appear to go out of their way to make pretty well every NPC a parody of “Russians speaking broken English” – to the point of making the dialogue completely unintelligible.  This makes no sense at all – since you’re playing a character that’s a native of the country she’s travelling around in!  The townspeople shouldn’t be speaking to her in gibberish.  Hopefully, the game designers let up on this later in the game.

Finishing up Dragon Quest IX

So, I’ve beaten the main story in Dragon Quest IX, and I’ll probably be putting up the game for a while.  Some final thoughts.

How were the story and characters?  The story was … just there.  Characters?  What characters?

Dragon Quest games have never really struck me as having strong stories.  DQ9 has yet another silent, not-very-well-developed protagonist – with the additional problem of having a party that’s also silent and not-at-all-developed.  (Heck -your party just disappears and reappears by magic at some points in the game!)

Most of the plot involves doing odd jobs for NPCs in villages and towns – and collecting fruit, after which you beat up on the final bosses.  It’s underwhelming to say the least – and by the time you get to the ending, you’ve all but forgotten the NPCs you see as the credits roll.

Then why play the game at all?

Despite the story and characters being all-but-nonexistent, the game’s still quite a bit of fun.  There’s exploration of a decent-sized world, tons of sidequests (100+), the lure of literally designing your own party, item creation, and plenty of optional bosses.  If the gameplay didn’t work, this one would be on the scrap heap along with failures like Lunar: Dragon Song.

Disturbing …

Without spoiling too much of the plot of Dragon Quest IX, there’s a par of the game where you (without your party) are transported halfway across the world via a magic flying train, You then are unceremoniously dropped from the sky and are taken in to a village that’s rather hostile to outsiders.  The moment you wake up and can stand … YOUR PARTY IS THERE.

How the heck did they do that?

Currently playing: Dragon Quest IX (Nintendo DS)

Started a new game on my vacation week – Dragon Quest IX for the Nintendo DS

Good points

  • Paper-doll avatar: Essentially, every piece of gear changes the appearance of your characters.  You can also customize your character’s appearance and gender at the beginning of the game.  These are nice, modern touches in an otherwise very traditional RPG.
  • Lots to do:  DQ IX certainly gives you a ton of things to do, what with alchemy, character classes,  and tons of sidequests.  There might be more, but I haven’t finished the game yet.
  • Serviceable touch controls:  Most stuff is easy to do with the stylus, if that’s what you have handy.  Normal buttons work fine, too…
  • Nice graphics:  This game looks great on the DS XL.  Not PSP-quality graphics, but they are vibrant, good-looking, and get the job done.

Bad points

  • Characters:  You don’t just create your main character  -you create your other party members out of this air as well.  So, while your party members dutifully follow you around towns/dungeons/etc., they are not characters at all – they’re accessories for the main character.  And speaking of the main character, there isn’t much development there, eithe:  silent protagonist, flimsy backstory,  Suffice it to say that DQ IX is not a character-driven RPG.  Even given the “create your own” nature of the characters, the designers could have created – say – small backstories / dialogue for each class.
  • Story:  You could say that DQ IX isn’t really a story-driven RPG, either. I haven’t finished the game, so I can’t pass judgement on the whole story.  However, what has been on offer so far is fairly slow-paced and generic.  There’s just enough story to give you a reason to give the game a reason to exist, but  it’s really the gameplay itself that makes the game entertaining.

Overall (so far)

I’m going to keep playing it.  May not put as many hours into this as I did into Dragon Quest VIII on the PS2, but despite its weaknesses of character and plot – it’s still fun to play.